Rules
The rules of play linked to gameplay, specifically victory conditions and loss conditions. In Bad Fur Day the character wins by completing all of the challenges in the game. Winning is bitter sweet however because of the death of Berri, our main characters girlfriend along the way. The Loss conditions are explicit in the story mode of Bad Fur Day because it is single player. In the multiplayer modes however, there are implicit loss conditions. Characters lose because of competition between players and NPC's.
Interactivity Modes
Bad Fur day is a game that has an intense level of Player-to-Game interactivity. The player is constantly interacting with the environment as Conker. In multiplayer, the developers created a great possibility of Player-to-Player interactivity. In one particularly fun multiplayer game, players work together on teams to be a squirrel and storm the beach or to be a teddy and prevent the squirrel from storming the beach. The player must communicate with his or her partner to effectively work together to win..
Challenges
Implicit/Explicit
Two types of challenges that are in the game are implicit and explicit challenges. There are many explicit challenges in the game such as outsmarting and riding a mean bull to help complete a challenge. Implicit challenges that arise in the game are maintaining a good sense of direction. The levels can get a little jumbled in ones memory and can make completing challenges even harder.
Perfect/Imperfect Information
In Bad Fur Day the character is given imperfect information the majority of the time. The boss's in the game all have weaknesses that are somewhat logical but the player must figure out what they are by trial and error. This method that the game uses can be frustrating if the player can't figure out what the game wants the player to do.
Intrinsic/Extrinsic Knowledge
One of the main sources of Intrinsic knowledge are the games many cut scenes that give the player a look into the life of Conker. As far as Extrinsic knowledge goes, it will help if the player has knowledge of things like the ability to drown if the character does not breathe fresh air. The player will also benefit from having knowledge of many of the other stories or movies that the game satires, such as The Matrix. I'm not sure if previous knowledge of The Matrix would help the character be better at the bullet time action but it would certainly make the sequence more entertaining for the player.
Spatial Awareness
As I said, the player must maintain a good sense of his or her environment otherwise s/he will get lost and frustrated.
Micromanagement
Micromanagement occurs throughout the game in challenges that are harmful to the health of Conker. The player must maintain a focus on the number of lives Conker has left, as well as the amount of health Conker has left. The player must manage his or her lives and take risks accordingly.
Reaction Time
It almost seems silly to mention how the game relates to Reaction Time because it is so obvious. Throughout the game, the player better be awake otherwise Conker will be maimed by the many hostile characters in the game. The player has to react very quickly to complete all of the challenges that arise throughout the game.
Balance
The game has a prevalent style of balance. There aren't many random events in the game that are disappointing set backs that frustrate the player. For the most part the challenges are consistent, fair, and fun. My only complaint some of the time is that it can be a little hard at times to figure out the weaknesses of some of the bosses. This can create a lot of frustration of the player gets stuck at a certain point in the game and can't figure out how to get past the specific point in the game.
Strategy
The game doesn't necessarily contain multiple strategies. The main strategy is to complete the challenges efficiently and as quickly as possible so as not to waste time.
Levels
Goal
The player is usually given the goal in cut scenes in Bad Fur Day. It is very seldom that Conker is thrown immediately into harsh situations without a cut scene to explain the circumstances.
Flow
The developers made sure that Conker only has access to certain areas of the game by creating barriers such as guards that need to be bribed or seemingly invincible characters that get in the way of your path. The player may not always know what challenge s/he needs to complete, but s/he will always understand if s/he can't get past a certain area as a result of a blockade.
Duration
The only issue relating to duration is that the more novice player may not have the patience to complete the many challenges that make up the vast levels of Conkers Bad Fur Day. There are some levels in the game that may take much longer than 45 minutes to complete.
Availability
There are multiple levels available on occasion. This may be confusing to some characters who aren't sure which tasks to complete first, but it enables the gamer to have more freedom to choose in what order tasks are completed.
Progression
This ones pretty simple. The games challenges get harder as the player advances in an s-curve. Not all of the challenges may be the most difficult at the end of the game but towards the end of the game the average challenge is going to be much more difficult than at the very beginning of the game.
Time
Time is Limited. It is just a part of the setting. Time does not pass in the game at the same rate as real life. When playing the game at night, or for hours at a time, the game remains in daylight.
Space
Bad Fur Day takes place in many environments. These range from outside in a nice rural area to inside a dung beetle mountain, to the lobby scene of The Matrix.
Perspective
The games perspective is third-person. The player may also press a button and move the view from 3rd person to first-person to get a better view of the surrounding environment. The only set back to having a 3rd person POV is that it may be difficult at times to judge the distance between platforms such as ropes that Conker must leap to and from.
Terrain, Materials, Radiosity, and Effects
Bad Fur Day is one of the last games that came out for the N64 console. It was made by the company Rare who is famous for squeezing out all of the possible fruits of a console. Bad Fur Day is a game that looks good. The people at Rare made a lot of progress in this particular area in this game. The use of lighting in Bad Fur Day is impressive for the game being on the Nintendo 64.
Scale
The main character in the game is a squirrel. This squirrel is about the height of a bull that is fought in one challenge. This is an example of how size was distorted to accommodate the player. The developers wanted the player to play as a squirrel but knew that if the squirrel was the size of an actual squirrel this would limit gameplay options or at least change them.
Boundaries
In terms of boundaries, it is worth it to mention that Bad Fur Day is one of the few games that doesn't consistently use fog to create boundaries. When Conker is on a tall structure, he can look around and see the entire world. This means he can see the castle of the Panther King as well as the beach where the war is going on as long as they each are in realistic sight.
Realism
Bad Fur Day isn't a game that looks real in terms of todays standards. Looking back on it however, for its time, it is semi-realistic game in terms of how it looks. As I said before, the lighting is magnificent. The movement of the characters are also very smooth. In terms of the level of realism in the story, Bad Fur Day is not realistic at all. The story is completely ridiculous and hardly seems practical.