Saturday, April 18, 2009

The Bad Things

The things that make Bad Fur Day not so great.  well...
1.  One of the things that makes the game less fun for me is trying to figure out where I am supposed to go.  This might not be a problem for many gamers, but for me it can be an issue.  I play my video games in streaks, so sometimes it can be a few days in between plays, which translates to a few days of forgetting where in the world I am.  For example, I have been drowning over and over again in a frustrating attempt to make my way through underwater tunnels.  I give up, and try again in a couple of days and I'm stuck in the same position.  I'm not sure if this particular example is a reflection of the level design's flow, but if not there have been other circumstances where I have to waste some time running all over the country side to figure out what to do.  This is only a minor hassle though.  For more serious gamers, if you were to play the story mode straight through, it probably wouldn't be much of an issue.
2.  Another problem, this one is only based on hearsay though, is that the frame rate slows way down in some parts of the game.  Bad Fur Day was compared to Jet Force Gemini in that its frame rates slowed down in some more complex levels of the game.  Perhaps if the game designers didn't put such an emphasis on the lights and audio this wouldn't be as much of an issue.  These are the only major flaws i see in the game.  As a developer, looking back on the game I would feel pretty content that I had utilized the Nintendo 64's potential to the fullest.

(NOTE:  I published this last night, but apparently my 'request could not be processed.")  

1 comment:

  1. don't worry about the delay - sometimes blogger just gets finicky. Glad it eventually went thru

    i think you identified an important problem - if players don't know where to go (or can't figure out how to get there once they figure it out) they're going to be frustrating.

    10/10

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